In this TEMS workshop, we will explore how 3D models can be used by the broader media landscape. How might broadcasters use 3D models in their (virtual) productions? What models are available and ready to use in games? And can 3D models also be used in newsrooms or any other innovative, future proof productions? This workshop will facilitate conversations between heritage and media organizations to explore the value proposition of using 3D models to innovate media, shaping the TEMS Market and co-creation place for 3D environments for virtual production into a useful platform for the sector.
3D technology is transforming cultural heritage: by creating 3D models, fragile objects are protected against physical wear and remain accessible for future generations. But the real opportunity lies in creative reuse: How can 3D models power new forms of storytelling?